![]() ![]() Most lay practitioners trust that their bishops do their due diligence and consider their local traditions to be in line with mainstream Catholicism. Although they theoretically are pending approval by the Pope in Rome, they are treated as valid in his absence. These rites, amounting to almost full canons, contain both functional law and local saints. Instead, the various archdioceses began to administer the church according to their local authority an Insula, or island community, with their own rites. When contact with Rome was lost, the Catholics of the Caribbean mostly retained their faith and did not recognize a new head. The Antiquarian family contains most of the religions that were part of the Old World Cultist religion group in the Fan Fork. Let's discuss the two top-level families that you are probably most anxious to hear about: the Antiquarian and Abrahamic families. We are nowhere near done with this and probably won't be for at least another month, but we have laid a basic groundwork. Let's move on to talking about religions and faiths. This means, in effect, that Sob o Anil has become part of the Fan Fork's shared universe. Their CK2 mod will still release as a standalone, but the content they have already developed will be used to shape AtE CK3's version of South America. That's why we've decided to partner with devs from the upcoming AtE South America spinoff, Sob o Anil. (My mappers assure me that it makes sense, assuming a spherical Earth.)Īs you might imagine, creating new cultures, religions, and histories for all of South America south of Venezuela is no small feat. We're going all the way from the tip of Tierra Del Fuego to the northern shore of Alaska and everything in between. Here's an image of the current Fan Fork map. Our dedicated team of map modders have decided to challenge themselves by vastly expanding the scope of the in-game map. Our team has two main focuses at the moment - creating religions and faiths and building the map. This applies to political setup, in-game history, and entire cultures or religions. ![]() We plan to build on the foundation laid by the Fan Fork, but we also won't be afraid to completely rework, replace, or even delete elements that we aren't happy with or that won't work in CK3. Instead, we want AtE CK3 to be more like a remake or sequel of the CK2 mod. CK3's scripting engine and hardcoded mechanics are so radically different from anything in CK2 that it's less a question of what we will keep and more a question of what we can salvage. Now then, onto the dev diary.Īfter the End CK3 is not going to be a 1:1 copy or "port" of the Fan Fork, because that would be impossible anyway. This project could release six months from now or six years from now. I'd like to get one thing out of the way as well - we do not have any release date projections right now. As of right now, our working title is After the End CK3, but this is subject to change, as is everything else shown here. I'm still on hiatus at the moment, but I thought I would take this time to tell you all about the direction we're taking for the CK3 version of the mod and the final changes we plan to make for the Fan Fork. ![]()
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